
Sparkle, sparkle, shader time

I should really get to that game jam feedback...

Finishing the Acerola Game Jam entry and looking toward the future.

In which I start a two week jam entry by spending the first eight days writing a combat system

Short One, moving and grooving

Time to forble around with Godot again.

Time to take things a little more seriously.

Talking about isometric, orthographic, hexagonical, colony-sim likes

I enter my first short-form game jam. Mistakes ensue.

Join me as I explain the folly of web dev and gush over full-stack lisp