Sparkle, sparkle, shader time
I should really get to that game jam feedback...
Finishing the Acerola Game Jam entry and looking toward the future.
In which I start a two week jam entry by spending the first eight days writing a combat system
Short One, moving and grooving
Time to forble around with Godot again.
Time to take things a little more seriously.
Talking about isometric, orthographic, hexagonical, colony-sim likes
I enter my first short-form game jam. Mistakes ensue.